
Our process includes generating individual materials then importing them into Chief Architect and distributing the catalogs that you download and use. The program leverages parametric values to control sizing, colors, pattern, and other elements to generate unique tile-able texture maps along with automatically producing the other relevant maps need to create the effects that you expect to see in PBR and Ray Trace views. We use a software specifically designed to generate custom materials for 3D Rendering called Substance Designer. These are materials that include a combination of Normal Maps, AO Maps, Roughness Maps, and Metal Maps.



Our Content Development Team has been churning out new PBR friendly materials over the past few releases.
